Devlog 3: Frame to Frame
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Devlog 3: Frame to Frame

Devlog Entry:
- Reflection : The objects lend themselves to frame-to-frame because every frame was animated from scratch, so every frame has something different abt them. What was tricky? creating the animation itself was a bit tricky, as well as ensuring that altough every frame would be abit different, it would still belong to the same "animation" and demonstrate the same obj.
- What worked well? What specific techniques did you use? : I believe the bird animation whent really well because there was little movement to be done since it was "sleeping"
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Alien World
This is a puzzle game where you are an alien flower thingy, and has to explore this plant based alien world.
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