Devlog 4: Walk Cycle
Devlog 4: Walk Cycle
- Initial research/inspiration:
&
- Work-in-progress captures:
- Explanation of principles applied: identify which principles you used and where (10 pts)
Stretch:Squash:
Follow through/Overlapping: Parts of the body such as antennas and arms are in constant movement and follow after the body. (example: when the body goes down, the arms follow after and not at the same time)
Arcs: Due to this animation and character having a smaller quantity of pixels it is a bit hard to tell, but I tried as best as I could to make its arms follow a "circle" movement when they went up and down.
Stretch: Antennas are all the way up and the arms are all the way down, legs are straighten.
Squash: Arms are all the way up, antennas are bent and legs are also bent.
- Reflection:
(Secondary Animations)
1. Antennae Bouncing or Wobbling
Why it fits: The character has two green-tipped antennae. Adding a subtle bounce, jiggle, or delayed follow-through as the character walks emphasize its alien nature.
Effect: Adds life and personality while reinforcing the character's squishy, flexible physiology.
3. Arm Swing Variations or Gestures
Why it fits: The arm swing variation, can emphasize mood.
Effect: Reinforces its personality traits (happy, goofy)
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Alien World
This is a puzzle game where you are an alien flower thingy, and has to explore this plant based alien world.
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