Devlog 4: Walk Cycle


Devlog 4: Walk Cycle

  • Initial research/inspiration

Mike Wazowski - Wikipedia 

                                       & 2D Animation: Walk Cycles Basics | Edmonton Public Library | BiblioCommons


  • Work-in-progress captures:

  • Explanation of principles applied: identify which principles you used and where (10 pts)


Stretch:Squash:

Follow through/Overlapping:     Parts of the body such as antennas and arms are in constant movement and follow after the body. (example: when the body goes down, the arms follow after and not at the same time)

Arcs: Due to this animation and character having a smaller quantity of pixels it is a bit hard to tell, but I tried as best as I could to make its arms follow a "circle" movement when they went up and down.  

Stretch: Antennas are all the way up and the arms are all the way down, legs are straighten.

Squash: Arms are all the way up, antennas are bent and legs are also bent.


  • Reflection:

(Secondary Animations)

1. Antennae Bouncing or Wobbling

Why it fits: The character has two green-tipped antennae. Adding a subtle bounce, jiggle, or delayed follow-through as the character walks emphasize its alien nature.

Effect: Adds life and personality while reinforcing the character's squishy, flexible physiology.

3. Arm Swing Variations or Gestures

Why it fits: The arm swing variation, can emphasize mood.

Effect: Reinforces its personality traits (happy, goofy)

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